eSports are competitions based on computer games. On the world stage, this sport has existed for decades. In China, Russia, and 20 other countries it is an official, legal sport, in which millions of people take part every year.
How is cybersport developing?
Cybersport has dozens and hundreds of options for its own modification in Parimatch career. Whereas in classic sports nothing changes for a long time, in cybersports appear new disciplines, completely new formats, and already existing games are constantly transformed by patches. And the stars of the cybersport's world are much more down-to-earth people than many singers or actors. It's nice when your idol is a person you can always get in touch with, even via live-streaming chat.
In order for an eSports team to develop and show good results, it needs a lot of training. Some people may think it's a waste of time, but in fact, eSports players work just as hard as ordinary athletes, working 8-12 hours a day on their computers and playing tournaments in different countries, so they have to travel all the time.
Cybersport is a relatively young sport. In the early days of the industry, there were many problems with the organization of tournaments. Payment of prize funds to players was a difficult topic for professional cybersport. There is no system for regulating prize money in cybersport because cybersport consists of many disciplines and there is no official supervisory body.
The prize funds are staggeringly large, with hundreds of tournaments held annually in different disciplines. And if one city tournament may have a prize fund of only $ 1,000, at another, the world championship may be played for $ 30,000,000.
For example, Valve increases the prize pool for the main tournament of the year for Dota 2 players every year, and in 2019 it was $32,000,000.
Most of the cybersport games are team games, but there are also single-player games. The most popular eSports games are:
- Counter-Strike: Global Offensive;
- Dota 2;
- League of Legends;
- StarCraft 2;
The first two games are the backbone of cybersports, they have solidified with fans as the brightest and most elaborate games for team competitions.
eSports in Australia - Australian e-sport players
This year in Australia will be a large-scale cybersports event. Melbourne eSports Open invites the best modern pro gamers to play in solo and team mode. Spectators will have the opportunity to watch the strongest players live, and the cyber athletes themselves will compete for the prize fund of several million dollars.
There are not many famous people in Australia who are associated with e-sports. However, true fans of this or that game definitely know about some celebrities from this country.
Australia's strongest Counter-Strike: Global Offensive team is Vox Eminor. Several players of this team played for Immunity in Counter-Strike 1.6.
Dota 2 fans also know several Australians. First of all, an incredibly popular commentator Toby Dawson, known to the gaming community as TobiWan. Today Toby is considered one of the best English-speaking commentators.
Another famous personality is David GoDz Parker, a former player, and manager of the Australian Natural 9 team, and now a popular Dota 2 commentator.
The most famous Australian cyber athlete is Andrew "mOOnGLaDe" Pender. Andrew began his acquaintance with computer sports by playing Counter-Strike. After winning many regional championships in Broodwar, mOOnGLaDe went headlong into Warcraft. Andrew quickly became the best in his country and even represented Australia at the World Cyber Games.